Enterprise XR/AR Hardware in 2024: Top 5 Vendors & Features
Consumer Electronics Show 2023 was packed with VR/AR technology, indicating the growing interest in XR for consumers and enterprises. Speculations on Apple’s VR/AR headset and augmented reality glasses have also excited the VR/AR market, which is estimated to grow with a 14% annual growth rate to its projected $52B value in 2027.1
Extended reality (XR) is becoming more advanced by gaining more processing power and becoming more comfortable and compact to use. These advancements are opening up new use cases and benefits for consumers and businesses. However, XR technology is far from mainstream enterprise adoption, which may be due to the lack of resources/hardware that make AR/VR accessible for businesses.
We wrote this article to inform business leaders about AR/VR hardware, key features of AR/VR devices, and the vendors that provide enterprise XR solutions.
Types of XR hardware
1. Mixed reality/Augmented reality headsets
Figure 1: Google Glass Enterprise 2 and Microsoft HoloLens 2, Source: Google, XRshop
These types of XR hardware are head-mounted displays (HMDs) which are either transmissive or non-transmissive. Transmissive HMDSs are also called AR glasses or smart glasses due to the transparent glass-like display technology. These devices overlay interactable digital objects on top of the real-world environment utilizing built-in camera(s), sensors, and algorithms. MR/AR hardware is different from VR headsets since it augments the real world rather than immersing the user in a completely virtual space.
2. Virtual reality headsets
Figure 2: HTC Vive Pro 2 and Meta Quest 2, Source: Steam, CDW
VR headsets are HMDs that provide an immersive visual and auditory experience through non-transmissive displays. It typically includes a screen positioned in front of the eyes and lenses that adjust the focus and distance of projection. The display can be a single screen or two screens, one for each eye, to provide a stereoscopic 3D image. VR headsets can also include built-in speakers or support for headphones to provide an immersive auditory experience. VR headsets also have built-in motion sensors, cameras, and other input methods, such as hand controllers, which enable users to interact with virtual objects.
3. Mobile AR
Mobile AR hardware refers to devices that use a smartphone or tablet as the display and processing unit for AR experiences. Mobile augmented reality uses the camera, sensors, and processing power of the smartphone or tablet to track the user’s movements and overlay digital images and information onto the real world.
Mobile AR applications can be used for a variety of purposes, such as gaming, navigation, and product visualization, and they are typically less expensive than other types of AR hardware. Mobile AR hardware is widely used because of its portability, low cost, and wide range of applications; it also allows for a more accessible and affordable way for people to experience augmented reality.
Examples: iPhone 7 and above, iPad 5th generation and above, Samsung Galaxy S7 and above
9 key features for VR/AR headsets
1. System on chip (SOC)
A system on chip, or SOC, is an integrated circuit that includes all of the components necessary for a computer system to operate within a single AI chip. It is essentially the brain of the device and controls all of its functions. The SOC directly correlates to:
- Computing power
- Audio/video quality
- Thermal performance
- Hardware performance
- Tracking systems (eye tracking, hand tracking, etc.)
- Immersion quality (via computer vision).
2. Field of view (FOV)
A wider FOV will provide a more immersive experience and give the user a better sense of presence in the virtual environment. It is especially beneficial for workers on the move during the job.
3. Operating System (OS)
The OS should be compatible with different platforms and software to ensure that it can be employed with a wide range of applications and content.
4. Battery life
Long battery life is important for prolonged use.
5. Connectivity
Connectivity is essential for XR devices as it enables them to:
- access and download content
- receive updates and maintenance
- connect to other devices and platforms
- provide more powerful and sophisticated experiences, etc.
XR hardware should offer high bandwidth and state-of-the-art connection (5G, Bluetooth, WiFi) for the best performance and collaborative work.
6. Sensors and cameras
Sensors (light sensor, depth sensors, etc.) and cameras are important for enterprise XR hardware because they enable the device to accurately track and interpret the user’s movements and actions in real time, which is crucial for a wide range of enterprise applications such as:
- Training and simulation
- Remote collaboration
- Design and development
- Field service
- Maintenance and repair.
7. Standalone vs. Tethered
Standalone XR hardware does not require a connection to a PC or a console to operate, which makes it more portable and convenient to use.
8. Weight
Weight and comfort are important for user convenience and prolonged usage.
9. Price
Price determines the affordability, accessibility, and scalability of XR hardware, which makes it a key factor.
Top 5 XR hardware vendors
XR hardware vendor screening
A capability-based review of all XR hardware features can take years or not be detailed enough to offer value. We applied a 3 step screening process to filter the number of vendors we analyze:
- Number of Employees: The number of employees is correlated with the revenue and the overall success of a firm. The number of employees is also correlated to resources, knowledge, and the quality of customer support. We screened out companies with less than 200 employees on Linkedin.
Our screening process led us to the 5 vendors listed below in alphabetical order:
- Google Glass Enterprise Edition 2
- HTC Vive Focus 3
- Meta (Oculus) Quest Pro
- Microsoft HoloLens 2
- Varjo
Notes
- There might be vendors we can miss to include our list. If this is the case, please let us know in the comment section.
- Apple’s entrance to the market will update this vendor list
Table 1.1: The capabilities offered by each vendor
Product | Retail Price | XR type | Standalone vs. Tethered | Controls | Battery Life | Weight |
---|---|---|---|---|---|---|
Google Glass Enterprise Edition 2 | $999.00 | AR, MR | Standalone | Touchpad Voice | Up to 8 hours | 46 g (without frame) |
HTC Vive Focus 3 | $1,300.00 | VR, MR, AR | All-in-one | Controllers Hands Face buttons | Up to 2 hours | 785 g (with headstrap) |
Meta (Oculus) Quest Pro | $1,499.99 | VR, MR, AR | Standalone | Controllers Hands Face buttons | Up to 8 hours | 722 g |
Microsoft HoloLens 2 | $3,500,00 | MR, AR | Standalone | Hands Voice | Up to 3 hours | 556 g |
Varjo XR-3 | $5,495.00 | VR,AR, MR | Tethered | Controller Hands Face buttons | No battery | 980 g (with headstrap) |
Table 1.2: The capabilities offered by each vendor
Product | System on Chip (SOC) | Operating System (OS) | Memory | Resolution and Refresh Rate | Field of View (FOV) |
---|---|---|---|---|---|
Google Glass Enterprise Edition 2 | Qualcomm Snapdragon XR1 | Android Open Source Project (Oreo) | 3 GB RAM 32 GB Storage | Resolution: 640×360 per-eye | 83° diagonal |
HTC Vive Focus 3 | Qualcomm Snapdragon XR2 | Android | 8 GB RAM 128 GB Storage | Resolution: 2448×2448 per-eye Refresh Rate: 90 Hz | Up to 120° |
Meta (Oculus) Quest Pro | Qualcomm Snapdragon XR2+ | Android | 12 GB RAM 256 GB Storage | Resolution: 1800×1920 per-eye Refresh Rate: 90 Hz | 95.57° diagonal |
Microsoft HoloLens 2 | Qualcomm Snapdragon 850 | Windows Holographic OS | 4 GB RAM 64 GB Storage | Resolution: 1440×936 per-eye Refresh Rate: 60 Hz | 52° diagonal |
Varjo XR-3 | No built-in chip | Runs with Windows OS computers | No internal memory | Resolution: 2880×2720 per-eye Refresh Rate: 90 Hz | 115° horizontal 90° vertical |
Best practices to choose XR hardware
1. Define your needs
Before you start shopping for VR/AR hardware, it’s important to have a clear understanding of what you need the technology to do. Consider the specific tasks and XR applications for which you’ll be using the hardware, as well as the environment in which it will be used. This will help you narrow down your options and make the selection process much easier.
2. Consider the cost
VR/AR hardware can be expensive, so it’s important to consider your budget when making a selection. Look for products that offer the best value for money while keeping the required features and specifications in mind.
3. Check integration capabilities
Make sure that the VR/AR hardware you select is compatible with your existing devices and systems. This includes integration with your computer or mobile device, as well as any other hardware or software you’ll be using in conjunction with the VR/AR hardware.
4. Test and evaluate
Once you have narrowed down your options, it’s important to test and evaluate the VR/AR hardware before making a final decision. Look for products that are easy to use and offer a good user experience. Take into account the durability and longevity of the product as well. It’s also important to keep in mind the scalability of the product, the support, and updates provided by the manufacturer, the level of security, and the ease of integration into your existing systems.
5. Work with the vendor
Many vendors offer extended post-sale assistance regarding hardware, software, and integration. Customer service from the original equipment manufacturer will be the best option to get the maximum return on investment from the product.
If you have further questions on XR, don’t hesitate to contact us:
This article was drafted by former AIMultiple industry analyst Berke Can Agagündüz.
External Links
- 1. “AR & VR – Worldwide“. Statista. Retrieved January 16, 2023.
Cem has been the principal analyst at AIMultiple since 2017. AIMultiple informs hundreds of thousands of businesses (as per similarWeb) including 60% of Fortune 500 every month.
Cem's work has been cited by leading global publications including Business Insider, Forbes, Washington Post, global firms like Deloitte, HPE, NGOs like World Economic Forum and supranational organizations like European Commission. You can see more reputable companies and media that referenced AIMultiple.
Throughout his career, Cem served as a tech consultant, tech buyer and tech entrepreneur. He advised businesses on their enterprise software, automation, cloud, AI / ML and other technology related decisions at McKinsey & Company and Altman Solon for more than a decade. He also published a McKinsey report on digitalization.
He led technology strategy and procurement of a telco while reporting to the CEO. He has also led commercial growth of deep tech company Hypatos that reached a 7 digit annual recurring revenue and a 9 digit valuation from 0 within 2 years. Cem's work in Hypatos was covered by leading technology publications like TechCrunch and Business Insider.
Cem regularly speaks at international technology conferences. He graduated from Bogazici University as a computer engineer and holds an MBA from Columbia Business School.
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